It's me, Matt A.(!?)

Hi. I'm Matt. I'm a 16 year industry vet (10 in software, 3 in VR, 2 in mobile, 1 in hardware).

I've helped teams launch over 20 projects (cozy and hardcore) across PC, console, mobile, and VR
   from huge triple-A to small single-i like:
   Gears of War, Fable 2, Mass Effect, Avernum HD, The Devil's Whisper.

I also ran my own studio and released 3 self-published games on Steam and itch.io.

I'm open to full- or part-time positions, including contracts and consultations.

Clients include:
   Microsoft, Rec Room, Emcat Games, Madness Way Games, Borderless Studios.

I also like game-jamming, watching horror movies, and scouting playing random games on itch.io in my spare time.

Let's connect! Send me an email: matt@mangotronics.com

My Skillset:

("TL;DR- I wear a lot of hats")

Portfolio:

My Mission:

I want to support your development and share my knowledge with you to ensure a successful release.

Whether that means crafting a new Steam page for you, updating an existing store page, editing your trailer or screenshots, or just reminding you of an upcoming festival or event deadline, I can help. You can rest easy and offload any production task to me, freeing you up to work on other important tasks.

Sharing what I've learned about Steam and demystifying "The Algorithm" to create a good page and ensure a successful launch is top-of-mind. Managing wishlists, doing market research, setting up sales dates and amounts, editing capsules, localization, and streamer outreach are some of the major tasks I have performed in the past.

Seeing self-published indies thrive is what drives me, and sharing my knowledge and support skills is what I'm built for.